During a campaign, units and their leaders gain experience and can be upgraded with new kit. Winner is the one who, after a certain number of turns, controls more victory locations, though destroyed units give points as well. Vehicles have three sorts of armour: regular steel, reactive armour and anti-HEAT armour. Units can have up to four weapons – plus smoke ammo or dischargers, and those weapons can have up to four different types ammunition HE, AP, HEAT and Sabot. Tanks can get stuck in streams or swamps while infantry in the open is machinegun fodder. Terrain is, naturally, of supreme importance. Units are moved on a hex-based map where each hex is roughly 50 meters. Each unit has a plethora of statistics, including experience and morale and a named leader with four skills – yay, Steel Panthers is an RPG! Units and their leaders can be renamed. You might only have a single company whereas some battles you control an entire, reinforced battalion. For those who do not know, in any Steel Panthers game, you control infantry squads and individual vehicles and guns.
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